AI Insights · Timothy · April 2024
Top 5 Pokemon Collector Games on Android in South America, Q1 2024
Discover the performance of the top 5 Pokemon collector games on Android in South America during Q1 2024, including weekly downloads, revenue, and active user trends.
In the first quarter of 2024, the top 5 Pokemon collector games on Android in South America exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.
Pokémon GO from Niantic, Inc. saw fluctuating weekly revenue, peaking at around $109K in the week of February 19 and ending the quarter at approximately $58.7K. Weekly downloads were robust, reaching a high of about 136K in the week of February 26. The game also maintained a strong user base, with weekly active users peaking at approximately 7.17M in late February.
Pokémon UNITE, published by The Pokémon Company, experienced varied weekly revenue, with a notable peak of $27.3K in the week of February 26. Weekly downloads saw a significant surge in the same week, reaching approximately 106K. Active users for the game peaked at around 389K in late February before gradually declining towards the end of the quarter.
Monster Squad Rush by TapNation displayed a steady decline in weekly downloads, starting from around 85K in early January and dropping to about 24K by the end of March. Active users followed a similar trend, peaking at approximately 742K in the first week of January and gradually decreasing to around 562K by the end of the quarter.
Pokémon Quest, also from The Pokémon Company, showed modest weekly revenue, peaking at around $130 in the first week of January. Weekly downloads saw a high of about 31.7K in the same week, followed by a general decline throughout the quarter. Active users reached their highest at approximately 90.2K in early January and decreased to around 58.2K by the end of March.
Slugterra: Slug it Out 2 from Nightmarket Games had relatively lower weekly downloads, starting from around 29K in early January and ending the quarter at approximately 15.5K. Revenue peaked at around $967 in the first week of January, while active users showed a steady decline, peaking at approximately 72.8K in the first week and dropping to around 49.9K by the end of March.
For more detailed insights and data on the performance of these games, visit Sensor Tower.